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Convoy

Out of stock.
CAD$ 0.00
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  • Description
    Players take it in turns to run convoys of ships in partnerships. Two players are chosen by spinning the compass card to create a convoy. They become players 'North' and 'South'. All other players act individually to try and stop them.A convoy is a running sequence of 4 'Merchantmen' cards and the 'Home' card. The merchantmen are numbered from 1-6 so there are 3 ways of making a convoy. The convoy has to be in North's hands to score, so North and South work together to realign their cards. When they have a convoy North calls 'Convoy' and the round ends.Any other player (not North) can halt a round by declaring their hand when they have collected certain configurations. Other cards include 'torpedoes', 'mines', 'cruisers', 'destroyers' and 'submarines'.After adding up the points the winner is the first to 1000 points. - BoardGameGeek
  • Details
    Ages: 0 and up
    Category: Card Game, World War II
    Designer: (Uncredited)
    Players: 4 to 8
    PrimaryName: Convoy
    Product Title: Convoy
    Publisher: Tree Brand
    Time: 45 minutes
    Year: 1940
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Preorder Today!
Preorder Today!